Why Xamarin Studio 4.0.1 doesn't work with Unity 3D 4.1.2?
1) It doesn't load Solution, only single script file. 2) Even if i manually open solution, anyway Unity 3D opens every script file in new instance of Xamarin Studio. 3) Doesn't work JavaScript (i dont...
View ArticleIs there any way to modify GameObjects in Real-Time and Apply changes?
Yes its cool, Unity 3D allow to change game objects properties while Real-Time in game for testing, and then Roll-Back all changes after game is stopped. But is there any way to apply/save that changes...
View ArticleUnity says there is Rigging and Skinning, but i see only Rigging inside...
Unity guide says: Rigging - is a skeleton creation. Skinning - mapping skin to skeleton bones. But inside every modelling tool: Rigging = skeleton creation + mapping skin to skeleton bones...
View ArticleHow to create Master Server, using new Unity 5 networking?
Hi, this article: http://docs.unity3d.com/Manual/net-MasterServer.html says that this is Legacy, outdated in other words. So how to create Master Server using new networking system? I need to create...
View ArticleHow to compile separate Server application for WebGL project?
I want to use Unity native networking for making dedicated server and client using WebGL. I know how to compile Client, but how to make Server?
View ArticleHow to load only Terrain data and Collision bounding boxes? for scene.
I want to run Unity3d dedicated server. How to disable loading all textures, materials, sounds etc....??? I need to load only collision data: terrain, bounding boxes, and also active character's...
View ArticleHow to add standard sky with horizon to newly created Scene?
Please help, i am creating new Scene in my Project, and this Scene doesnt have sky with sun and horizon. I dont know how to fix that.
View ArticleUnity3D do not include my C# libs into VS project references.
I place my C# lib into Assets folder. Configured Platform Settings for it : only windows (Standalone: x86, x86_x64). Creating new C# script. VS2015 openning - do not see any of my C# libs in...
View ArticleHow to use scripts from Unity3d project in my separate Visual Studio project?
I have Unity3D project. I have C# scripts in it. I have Standard Assets in it. How to access all that staff, from my separate Visual Studio project? For example, i cannot use:...
View ArticleHOW TO FIND MY RECENT QUESTIONS IN UNITY3D "ANSWERS"?
HOW TO FIND MY RECENT QUESTIONS IN UNITY3D "ANSWERS"?
View Article[UNET] Is it possible to create Matchmaking, without...
I want to create my own server, with my own matchmaking, on my own VPS server. Is it possible, using UNET matchmaking system?
View ArticleNetworkBehaviour scripts are not seen in Unity3D, if i import them from...
MyNetworkBehaviourScript : NetworkBehaviour NOT seen in Unity3D, if i import them from my external DLL.
View ArticleHow to calculate new direction along new surface? for gaming movement.
When player moves, in most games, he moves forward - regardless of any curved geometry under his feet. Thats what i want to achieve. 1) Initialy i have vector **A** (direction of movenent parallel to...
View ArticleShould i worry about UNET - NetworkReader exceptions?
NetworkReader throws exceptions for any uncomfortable data from clients. But i dont see any try/catch blocks inside Unity UNET internal code. If i will receive wrong values from clients on server, and...
View Articletransform.forward not working for me.
I am trying to move my capsule to the camera direction. I am doing the following: Capsule.transform.eulerAngles = new Vector3(0, Camera.transform.eulerAngles.y, 0); then i am doing:...
View ArticlePlease help, iam totally frustrated, cannot move&look character to camera...
MyCharacter.transform.rotation = Quaternion.Euler(0,Camera.main.transform.eulerAngles.y,0); MyCharacter.transform.Translate(MyCharacter.transform.forward * speed); result = character looking at camera...
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